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| From: | "Al Morgan" <muaddib AT proaxis DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Page Flipping & Allegro |
| Date: | Sun, 22 Aug 1999 03:24:31 -0700 |
| Organization: | Posted via Supernews, http://www.supernews.com |
| Lines: | 31 |
| Message-ID: | <rrvjt380mkf8@corp.supernews.com> |
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| X-Priority: | 3 |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Whats a good way to do page flipping with allegro? Most of my attempts make
the program go way way way slower than it previously did. I don't know if
that's unavoidable, or if I'm doing it wrong.
I did it something like this before:
void page_flip()
{
show_video_bitmap(screen2); // thats the screen i would write everything
onto
// would this function
copy screen2 to screen, or
// would it change the
viewport to screen2?
}
void main()
{
// set the gfx mode to 320, 240 view, 320, 480 virtual size
while(!gameover)
{
drawstuff();
page_flip();
}
}
Thanks,
Al [muaddib AT proaxis DOT com]
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