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| From: | Matthew Heyman <kay DOT heyman AT airmail DOT net> |
| Newsgroups: | comp.os.msdos.djgpp,comp.graphics.algorithms |
| Subject: | Re: struct problem... structs within struct |
| Date: | Tue, 10 Aug 1999 21:57:40 +0000 |
| Organization: | Airnews.net! at Internet America |
| Lines: | 49 |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Matt McLelland wrote:
>
> Matthew Heyman wrote:
>
> > All right.... digging through my code and came up with a possible
> > realization. In several instinces I use structs within structs. Is
> > this possible? Consider the following piece of code...
> >
> > typedef struct
> > {
> > int x;
> > }point;
> >
> > typedef struct
> > {
> > point loc;
> > }vert;
> >
> > point p1;
> > p1 = 2;
>
> I assume you meant p1.x=2 here,
>
> > vert v1;
> > v1 = p1;
>
> and v1.pointloc = p1 here.
>
> > //and to access the final point within the vert
> > cout <<v1.loc.x<<endl;
> >
> > Is my logic messed up? Can I even do this in?
>
> This is the second time you have posted code snippets which contain code
> to be executed outside of function scope. You can't put lines like a=b
> outside of a function. You can initialize a variable with a value, but
> that must be done on the line in which the variable is declared.
In just assumption, I assumed you realized I put everything except the
struct definitions in a function. After I learned I couldn't assign
values out of a function, I fixed that problem. In all truth, my
problem most likely lies with a problem in the way I have assigned
values throughout my various structs. The important question within the
previous code snippet was the possibility of using assigning structs
within structs. I'm sorry if I didn't make it clear that the code
snippet was in a function.
Matthew Heyman
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