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| Message-ID: | <37AE1007.EDEF1127@sprint.ca> |
| From: | Derek Sauer <dsauer AT sprint DOT ca> |
| X-Mailer: | Mozilla 4.61 [en] (Win98; I) |
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| Newsgroups: | comp.os.msdos.djgpp,alt.games.programming |
| Subject: | Re: Question about 3D Engines |
| References: | <7okvoi$jog$1 AT helix DOT cs DOT uoregon DOT edu> <19990808183435 DOT 19330 DOT 00002226 AT ng-cg1 DOT aol DOT com> |
| Lines: | 12 |
| Date: | Sun, 08 Aug 1999 19:17:27 -0400 |
| NNTP-Posting-Host: | 209.148.166.18 |
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| X-Trace: | newscontent-01.sprint.ca 934154203 209.148.166.18 (Sun, 08 Aug 1999 19:16:43 EDT) |
| NNTP-Posting-Date: | Sun, 08 Aug 1999 19:16:43 EDT |
| Organization: | Sprint Canada Inc. |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
You know guys, learning a 3D api is probably the best step. So now I state another question, what are some good resources for learning OPENGL? I don't want to use D3D, since I don't only code for MS OS's. Thanks again. Orvbongat wrote: > Forget D3D..Just learn OPENGL.. > Even John Carmack prefers it.. > Its much easier
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