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| From: | "Pavlos" <trash24379 AT usa DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: BMP file : how to load and set the palette WHITOUT using any library |
| Date: | Tue, 13 Jul 1999 05:38:57 +0300 |
| Organization: | An OTEnet S.A. customer |
| Lines: | 22 |
| Message-ID: | <7me8qu$rog$1@newssrv.otenet.gr> |
| References: | <37866EC2 DOT D137FDC4 AT club-internet DOT fr> <7m8qsv$dc6$1 AT newssrv DOT otenet DOT gr> <378A5B47 DOT D1D56A26 AT club-internet DOT fr> |
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| NNTP-Posting-Date: | 13 Jul 1999 02:38:22 GMT |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
>Tanks for your help, since my last message i have found how to load the palette, >for those >who are interrested , here's the complete source code for a 256 color (8bits) >320*200 picture using djgpp 2.0 > >if someone could explain me why did this : >for(y=4;y>b->width%4;y--) fgetc(fp); is needed if the picture weight can't be >divide by 4 ??? >that's the only thing i don't understand in this code. > >Domi. > I think that the size (in bytes) of a row in a BMP file has to be multiple of 4. So, if your bitmap's width is 6, each row will take 8 bytes instead of six. Pavlos
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