Mail Archives: djgpp/1999/06/30/21:25:41
| Message-ID: | <377AB6AA.3F73B59D@unb.ca>
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| From: | Endlisnis <s257m AT unb DOT ca>
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| Organization: | Nortel Networks
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| X-Mailer: | Mozilla 4.51 [en] (Win98; U)
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| X-Accept-Language: | en
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| Newsgroups: | comp.os.msdos.djgpp
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| Subject: | Re: Scrolling in SVGA
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| References: | <377A6B8B DOT 301F08A4 AT geocities DOT com>
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| Lines: | 23
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| Date: | Thu, 01 Jul 1999 00:29:53 GMT
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| X-Trace: | news20.bellglobal.com 930788993 209.226.124.235 (Wed, 30 Jun 1999 20:29:53 EDT)
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| NNTP-Posting-Date: | Wed, 30 Jun 1999 20:29:53 EDT
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| To: | djgpp AT delorie DOT com
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| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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| Reply-To: | djgpp AT delorie DOT com
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Sahab Yazdani wrote:
> I needs lot of help with this one. Even with Assembly functions for
> Drawing stuff, my scrolling routine is slow in 640X480. it works fine
> in 320X200 (although hardware scrolling in mode X is still faster). but
> with SVGA modes it just bombs out! Can anybody help me with some SVGA
> scrolling routines? Possibly a site or tutorial that references these
> things??
Well, if you have enough ram, you can do hardware scrolling in SVGA.
Also, something I've observed, in SVGA modes, it is usually MUCH faster to
redraw the entire screen from a memory buffer than to do real scrolling
because reading from video ram is sometimes up to 10 times slower than
writing.
--
(\/) Endlisnis (\/)
s257m AT unb DOT ca
Endlisnis AT HotMail DOT com
ICQ: 32959047
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