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| From: | "Campbell, Rolf [SKY:1U32:EXCH]" <cp1v45 AT americasm01 DOT nt DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: My 3d-Engine acts as if on drugs |
| Date: | Wed, 23 Jun 1999 13:58:19 -0400 |
| Organization: | Nortel Networks |
| Lines: | 21 |
| Message-ID: | <3771203B.1341C69F@americasm01.nt.com> |
| References: | <37710338 DOT 8513182C AT swipnet DOT se> |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Anders David Skarin wrote:
> The thing is that when my project becomes large (a few thousand lines)
> it always starts to act the same way.
> All of a sudden the program will start crashing at points in the program
> that havn't been touched for a long time. My 3ds-reader can't find the
> correct chunks in the files anymore although i havn't changed a line.
>
> Even more odd is that usually the program chrashes with a Page Fault the
> first time you run it after compilation. The second time it will usually
> run, but the screen remains black (no nice gouraud shaded objects:-).
> The error this time seams to be that the file isn't read correctly.
Old code (that worked before) failing now, is a sure sign of wild
pointer access.
--
-Rolf Campbell (39)3-6318
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