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| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: pointer/loop problem |
| From: | Squady AT was DOT in DOT the DOT army (Squady) |
| X-Newsreader: | WinVN 0.99.9 (Released Version) (x86 32bit) |
| References: | <37446063 DOT 57ECA93A AT rocketmail DOT com> |
| MIME-Version: | 1.0 |
| NNTP-Posting-Host: | wlp43.rapidnet.net |
| Message-ID: | <374505ab@news.vphos.net> |
| Date: | 21 May 1999 00:05:15 -0800 |
| X-Trace: | 21 May 1999 00:05:15 -0800, wlp43.rapidnet.net |
| Lines: | 28 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
In article <37446063 DOT 57ECA93A AT rocketmail DOT com>, brainwav AT rocketmail DOT com says...
>
>I am making a game with allegro:
>
>typedef struct tagANIM
>{
>double clock;
>unsigned char *next;
>}ANIM;
>
>ANIM *anims;
>
>Then I load all the data into the anim structure (by malloc'ing ) its a
>basic linked list.
----- snip -----
>Has anyone ever experienced this?
>
>
>Denis Lamarche
Yes and it has been :
- writing past an array bound.
- asigning a value to a floating pointer.
- writing to a file that failed on open.
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