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| Message-ID: | <37446063.57ECA93A@rocketmail.com> |
| From: | Denis Lamarche <brainwav AT rocketmail DOT com> |
| Organization: | @Home Network |
| X-Mailer: | Mozilla 4.05 [en]C-AtHome0404 (Win95; U) |
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| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | pointer/loop problem |
| Lines: | 36 |
| Date: | Thu, 20 May 1999 16:22:56 GMT |
| NNTP-Posting-Host: | 24.112.228.171 |
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| X-Trace: | news2.rdc1.on.home.com 927217376 24.112.228.171 (Thu, 20 May 1999 09:22:56 PDT) |
| NNTP-Posting-Date: | Thu, 20 May 1999 09:22:56 PDT |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
I am making a game with allegro:
typedef struct tagANIM
{
double clock;
unsigned char *next;
}ANIM;
ANIM *anims;
Then I load all the data into the anim structure (by malloc'ing ) its a
basic linked list.
ok then in some parts of my program I go like this:
ANIM *t;
t=(ANIM *)anims;
do
{
t->clock++;
[alot of code here]
}while(!ENDGAME);
Ok...heres the problem....everytime I run the program it gives me an
error. I can trace it back to t->clock++, but if I remove the do/while
loop...it works perfectly. (but I need the loop). If I fix one then the
error is then loacted at another point in the program, but in a sub that
has the same loop as above.
I think its whatever statement that is right after the DO that will
error. if I put t->clock++ before the DO loop wvwrything is fine. Has
anyone ever experienced this?
Denis Lamarche
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