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From: | "bowman" <bowman AT montana DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <MWxwRAA80fK3EwFL AT dunvegan1 DOT demon DOT co DOT uk> |
Subject: | Re: MesaGL, what the hell? |
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Message-ID: | <fOnW2.1055$3h1.7194@newsfeed.slurp.net> |
Date: | Fri, 30 Apr 1999 13:47:42 -0600 |
NNTP-Posting-Host: | 208.4.224.131 |
X-Trace: | newsfeed.slurp.net 925501707 208.4.224.131 (Fri, 30 Apr 1999 14:48:27 CDT) |
NNTP-Posting-Date: | Fri, 30 Apr 1999 14:48:27 CDT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Paul Richards <Paul AT dunvegan1 DOT demon DOT co DOT uk> wrote in message news:MWxwRAA80fK3EwFL AT dunvegan1 DOT demon DOT co DOT uk... > > that's me done) and MesaGL so how do I use MesaGL? When I read the > readme's I seen that it talks about using MS VC. Is there a way to > compile it with DJGPP, RSXNTDJ, Win95 OSR2, all so that it'll use the > 3DFX card? I have nothing against MesaGL, but I think if you are actually using Windows, using the dll supplied with Windows is a little smoother. Just use the RSXNTDJ tool to build the lib???.a and get the opengl headers. Note that a lot of samples assume the headers will be in the directory GL, so you might want to have ~rsxntdj/lib/all/GL. I've no idea on your rhIDE problems, other than gVim or emacs, which probably isn't what you want to hear.
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