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| From: | Endlisnis <s257m AT unb DOT ca> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: About DJGPP future |
| Date: | Tue, 27 Apr 1999 22:44:54 -0300 |
| Organization: | BrunNet |
| Lines: | 22 |
| Message-ID: | <37266816.D7C9C5B8@unb.ca> |
| References: | <371A6934 DOT 9316A109 AT teleline DOT es> <0D7FA3B8EDF023C3 DOT AE99180C1E168410 DOT C9F2E526437F51D3 AT library-proxy DOT airnews DOT net> <199904211139 DOT HAA20858 AT envy DOT delorie DOT com> <7g38ou$h9g$1 AT arachne DOT labyrinth DOT net DOT au> <3725F1AD DOT EF6F3B8B AT unb DOT ca> <37265531 DOT 2D4ED1FA AT a DOT crl DOT com> |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Weiqi Gao wrote:
> Endlisnis wrote:
> > On many machines these days, DirectX programs run faster than their DOS
> > equivalents. Most DOS programs only use VESA compatability which isn't
> > enourmously fast (even v2). On many video cards, they supply directx drivers
> > that can do blits/fills/polygons faster than you can ever hope to do in DOS
> > (unless they tell you how to take advantage of the hardware acceleration).
> Isn't this another one of those "secret hardware" problem (Along the
> lines of WinModem, WinPrinter, and WinBoard)?
Yes, and that is why I can't play any DOS games that use modems because I fell
victim to the WinModem conspiracy.
--
(\/) Endlisnis (\/)
s257m AT unb DOT ca
Endlisnis AT BrunNet DOT Net
Endlisnis AT HotMail DOT com
ICQ: 32959047
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