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| From: | arg AT whangomatic DOT freeserve DOT co DOT uk (Andrew R. Gillett) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Tile-based side scroller |
| Date: | Tue, 20 Apr 1999 03:07:52 +0100 |
| Organization: | www.release-dates.co.uk |
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| NNTP-Posting-Date: | 20 Apr 1999 02:07:55 GMT |
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| Lines: | 14 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
In comp.os.msdos.djgpp, Lonny Smith wrote: > I'm doing a side scroller and I was wondering exactly how to get the > screen to scroll. And am I supposed to use an enourmous image as the > level or what? Are there utilities for making scrollers? I'm > completely clueless. Any help would be appreciated. If it's tile-based, then you have a big array which defines the map in terms of which tile sprite each square uses, then you display the map by reading from that array. To scroll, simply change the x and y offset which determine where in the array you start when drawing to the screen. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Aaaaaaaaaaaaaaaahh." - Richard Herring
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