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From: | Paul Richards <Paul AT dunvegan1 DOT demon DOT co DOT uk> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: timer functions 2 |
Date: | Fri, 16 Apr 1999 16:01:49 +0100 |
Organization: | Paul's house |
Message-ID: | <6sWdvFAdD1F3Ew5u@dunvegan1.demon.co.uk> |
References: | <01be81f8$e3656c60$47faf8c8 AT aguia> |
<Pine DOT SUN DOT 3 DOT 91 DOT 990411135605 DOT 28502K-100000 AT is> | |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Eli Zaretskii writes, > >On Thu, 8 Apr 1999, Luiz Fernando wrote: > >> i want to have my game running at same speed in computer of diferent >> speeds (slowers and faster). >> how can i do it ? > >I think `setitimer' or `alarm' should help you; please read their >documentation. You should be able to set up a timer for a certain >period of time, and calibrarate the CPU speed by counting the number >of some loop iterations done during that time. I didn't get the original post but if you go to my website and download the IFS program because it has a small toolkit that I have. In the toolkit (toolkit.*) it has a small timer function. If you email me I'll explain more in-depth. -- Paul Richards aka. Pauldoo EMAIL Win95 paul AT dunvegan1 DOT demon DOT co DOT uk Linux pauldoo AT dunvegan1 DOT demon DOT co DOT uk HTTP www.dunvegan1.demon.co.uk/paul/ ICQ# 14106503 ======================================================= "Incompetence error, please replace user and try again"
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