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From: | "Paradox" <ennui AT nettaxi DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Palette and the Grabber |
Date: | 30 Mar 1999 07:32:18 PST |
Organization: | Concentric Internet Services |
Lines: | 17 |
Message-ID: | <7dqqq2$9hs@chronicle.concentric.net> |
References: | <7dpi0e$9ps AT chronicle DOT concentric DOT net> <3700b4bc DOT 6388538 AT news DOT mad DOT ttd DOT net> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
> Create a 10x10 size image in PSP, and put your palette with it. Save > it somewhere as pal.pcx or whatever. Now go to grabber and create a > palette object. While selected, press Ctrl+G (grab) and it will as you > for a file. Now search your pal.pcx and there you have it. > > As you now probably see, Allegro grabs a palette from an already > created image, not from psp's pal file. > Define putting a palette onto a bitmap. If it is what I think it is, then 16.7million colors will be tedious, won't it? Paradox
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