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From: | "MindBlaster" <sbe16233 AT post DOT netlink DOT se> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: DirectX |
Date: | Thu, 18 Mar 1999 20:36:50 +0100 |
Organization: | CyberCity Internet |
Lines: | 20 |
Message-ID: | <7crorq$7cb$2@news.cybercity.dk> |
References: | <36ea874d DOT 11666592 AT news DOT u-net DOT com> <7ck10g$jej$1 AT news DOT kolumbus DOT fi> <36EDBA34 DOT DB59D36B AT montana DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Or you could use WinAllegro. It uses DirectX aswell. But you need Visual C++ 4.0 or higher (it was built with 5.0) /MindBlaster bowman wrote in message <36EDBA34 DOT DB59D36B AT montana DOT com>... > > >John Smith wrote: >> >> Sorry... You can't use directX - oh sorry again - maybe you can with RSXNTDJ >> (or what's that again..) > >Yes, you can use DirectX with the RSXNTDJ package. There are some >samples with the MS DirectX SDK that can be used. A couple of the front >end wrappers are written in C++ and need to be redone in C, but that is >no big deal.
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