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From: | Edward Hill <edward_hill AT www DOT anything DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Tutorial? |
Date: | Fri, 12 Mar 1999 12:14:20 -0800 |
Organization: | Easams Engineering Systems |
Lines: | 14 |
Message-ID: | <36E9759C.615F@gec.nospam.com> |
References: | <36e7b231 DOT 25267878 AT news DOT ma DOT ultranet DOT com> |
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Mime-Version: | 1.0 |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
John G wrote: : : Hello all, : : Could someone point me to a good tutorial on implementing dirty : rectangles. I have been trying to think about this, and the only way : I could think to do it is to have a tons of conditionals at each place : where something is draw to the buffer to check for which rectangle : should be set to dirty by testing ranges for x1, rect.x1, x2 and so : on). Is this really what you have to do. I would think it would : actually slow down the program not speed it up. www.perplexed.com/GPMega/
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