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Mail Archives: djgpp/1999/03/08/22:58:43

Date: Mon, 8 Mar 1999 22:58:31 -0500
Message-Id: <199903090358.WAA20971@envy.delorie.com>
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From: DJ Delorie <dj AT delorie DOT com>
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Subject: Re: Is Allegro too slow for 648 * 480 double buffering ?
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> Would the __dgpp_nearptr_enable/disable functions have been one of
> the results of iD's 'footprint in the sand'? What other changes did
> they ask for?

That was the biggie.  I think the rest were bug fixes and minor
features, but I wasn't the one working directly with them.

> BTW Why did they stop using DJGPP? Or was Quake 2 also written with it?

If I recall correctly, they wanted to take advantage of 3D hardware
(OpenGL), and at the time, DJGPP didn't support it, so they switched
to a windows-based development system.

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