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Date: | Mon, 8 Mar 1999 22:58:31 -0500 |
Message-Id: | <199903090358.WAA20971@envy.delorie.com> |
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From: | DJ Delorie <dj AT delorie DOT com> |
To: | djgpp AT delorie DOT com |
In-reply-to: | <1M0F2.28020$Hn5.6688@newsfeeds.bigpond.com> |
(jventer AT writeme DOT com) | |
Subject: | Re: Is Allegro too slow for 648 * 480 double buffering ? |
References: | <Pine DOT SUN DOT 3 DOT 91 DOT 990301173710 DOT 24475G-100000 AT is> <1M0F2.28020$Hn5 DOT 6688 AT newsfeeds DOT bigpond DOT com> |
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> Would the __dgpp_nearptr_enable/disable functions have been one of > the results of iD's 'footprint in the sand'? What other changes did > they ask for? That was the biggie. I think the rest were bug fixes and minor features, but I wasn't the one working directly with them. > BTW Why did they stop using DJGPP? Or was Quake 2 also written with it? If I recall correctly, they wanted to take advantage of 3D hardware (OpenGL), and at the time, DJGPP didn't support it, so they switched to a windows-based development system.
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