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| From: | Ludvig Larsson <ludvig AT club-internet DOT fr> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Line frame buffer speed problem my 3D engine |
| Date: | Sat, 20 Feb 1999 16:39:15 +0100 |
| Organization: | Faas-Goldhart |
| Lines: | 7 |
| Message-ID: | <36CED723.72B9@club-internet.fr> |
| References: | <3 DOT 0 DOT 1 DOT 32 DOT 19990216140256 DOT 0091b100 AT iut DOT ujf-grenoble DOT fr> <3 DOT 0 DOT 1 DOT 32 DOT 19990218121801 DOT 009135a0 AT iut DOT ujf-grenoble DOT fr> |
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| X-Trace: | front2.grolier.fr 919524952 29419 194.158.125.213 (20 Feb 1999 15:35:52 GMT) |
| NNTP-Posting-Date: | 20 Feb 1999 15:35:52 GMT |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
> >And now a question from me: what are you using(planning to use) for > >algorithm in your engine? resolution etc? > > Which algorithme ? (there are so many I am using and I will use !! ) > Well, like Painters algorithm, Z-buffer, BSP-tree or others;)
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