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From: | arg AT whangomatic DOT freeserve DOT co DOT uk (Andrew R. Gillett) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro and dirty rectangles and fps |
Date: | Thu, 18 Feb 1999 19:10:58 -0000 |
Organization: | www.release-dates.co.uk |
Lines: | 12 |
Message-ID: | <MPG.11364a01a0b45ebf98a4a9@news.freeserve.net> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In comp.os.msdos.djgpp, Ludvig Larsson wrote: > Well, you need about 24 fps to get something good enough to fool > the brain, Film at cinema has a 24fps and Most european TV 25fps(IIRC). I saw a post in another recently which perfectly explained why TV/film look so realistic even though they have a low refresh rate: motion blur. So in a game, you ideally want more than 40fps, as motion blur is not present. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Aaaaaaah. My poor lamb. But do you not understand?" - Richard Herring
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