delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1999/02/18/14:35:47

From: arg AT whangomatic DOT freeserve DOT co DOT uk (Andrew R. Gillett)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro and dirty rectangles and fps
Date: Thu, 18 Feb 1999 19:10:58 -0000
Organization: www.release-dates.co.uk
Lines: 12
Message-ID: <MPG.11364a01a0b45ebf98a4a9@news.freeserve.net>
References: <Pine DOT SOL DOT 3 DOT 95 DOT 990217080711 DOT 2544A-100000 AT uxmcc8> <36CB8E75 DOT 3599 AT club-internet DOT fr>
NNTP-Posting-Host: modem-46.lansoprazole.dialup.pol.co.uk
X-Trace: news5.svr.pol.co.uk 919365113 14835 62.136.75.174 (18 Feb 1999 19:11:53 GMT)
NNTP-Posting-Date: 18 Feb 1999 19:11:53 GMT
X-Complaints-To: abuse AT theplanet DOT net
X-Newsreader: MicroPlanet Gravity v2.10
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

In comp.os.msdos.djgpp, Ludvig Larsson wrote:
> Well, you need about 24 fps to get something good enough to fool
> the brain, Film at cinema has a 24fps and Most european TV 25fps(IIRC).

I saw a post in another recently which perfectly explained why TV/film 
look so realistic even though they have a low refresh rate: motion blur. 
So in a game, you ideally want more than 40fps, as motion blur is not 
present.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Aaaaaaah. My poor lamb. But do you not understand?" - Richard Herring

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019