Mail Archives: djgpp/1999/02/16/17:51:56
> Note I've used time differences, rather than comparing absolute times,
> so that if your game is ever running when the time value exceeds 31
> bits (it could happen), the times wouldn't compare right but the
> differences would (as long as the differences were less than, say,
> 20-30 years :)
>
ok thanks.... and i doubt that that will be a problem... i;ll be posting a
address where a demo will be hosted... i think that it is turning out real
nice and i am proud of my team;s work... thanks... jason
masonjoyers AT hotmail DOT com "You may exerience slight discomfort or wooziness as
your heart and pulsing viscera are torn out through your ribcage." - Dr.
Curien
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