| delorie.com/archives/browse.cgi | search |
| From: | "Jonathan Villani" <jonathan DOT villani AT videotron DOT ca> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | DJGPP librairies (.a) |
| Lines: | 31 |
| X-Newsreader: | Microsoft Outlook Express 4.72.3110.5 |
| X-MimeOLE: | Produced By Microsoft MimeOLE V4.72.3110.3 |
| Message-ID: | <EUam2.362$gB2.1166@weber.videotron.net> |
| Date: | Sun, 10 Jan 1999 18:45:29 -0500 |
| NNTP-Posting-Host: | 207.253.117.76 |
| X-Complaints-To: | abuse AT videotron DOT net |
| X-Trace: | weber.videotron.net 916011684 207.253.117.76 (Sun, 10 Jan 1999 18:41:24 EDT) |
| NNTP-Posting-Date: | Sun, 10 Jan 1999 18:41:24 EDT |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Hello! I have done a graphic engine and sound engine for DJGPP. But I want to make a library. I have checked in the FAQ but I don't how to build one. I think it's with the AR.EXE program. I have severals objects files: vesa.o vga.o gui.o pcx.o and so on... I want to put all theses objects in a lib (.a in DJGPP?) but I don't know how to do this. Also, when my .a (lib) his done, do I need to include my headers .h??? Thanks! ============================================= Jonathan Villani jonathan DOT villani AT videotron DOT ca ICQ: 15741777 ---------------------------------------------------------------------------- ------ http://pages.infinit.net/pcdesign/revolution - Game programming site , DJGPP, 2d/3d engine - sound engine, real-time strategic engine & more =============================================
| webmaster | delorie software privacy |
| Copyright © 2019 by DJ Delorie | Updated Jul 2019 |