Mail Archives: djgpp/1998/12/29/16:10:33
| Message-ID: | <002901be3372$598c2e40$92f9c6c3@johans-dator>
|
| From: | "Johan Henriksson" <johan DOT he AT telia DOT com>
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| To: | <djgpp AT delorie DOT com>
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| Subject: | Re: Speed problem
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| Date: | Tue, 29 Dec 1998 22:14:03 +0100
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| Reply-To: | djgpp AT delorie DOT com
|
-----Original Message-----
From: Seawolf <seawolf AT net4you DOT co DOT at>
Newsgroups: comp.os.msdos.djgpp
To: djgpp AT delorie DOT com <djgpp AT delorie DOT com>
Date: Tuesday, December 29, 1998 9:08 PM
Subject: Speed problem
>"Me and my game" got a speed problem ;)
>Redrawing the whole screen in a 640x480x256 graphics mode is too slow on
>many
>machines. Is there a faster way?
Nope. Not as I know. Try use compiled sprites and RLE.
It consists of a 3 layers: background,
>car-layer and
>animation layer (like Bapple2). Dirty-rectangles doesn't work because
>the background
>always changes. Please help!
>
>(Sorry for my horrible English!)
>
>
>
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