Mail Archives: djgpp/1998/12/25/17:54:21
Message-ID: | <002701be305c$4794a140$ecf8c6c3@johans-dator>
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From: | "Johan Henriksson" <johan DOT he AT telia DOT com>
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To: | <djgpp AT delorie DOT com>
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Subject: | Re: StarMaps
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Date: | Sat, 26 Dec 1998 00:14:09 +0100
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MIME-Version: | 1.0
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Reply-To: | djgpp AT delorie DOT com
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-----Original Message-----
From: Mad Cow <sw AT tenforward DOT com>
To: djgpp AT delorie DOT com <djgpp AT delorie DOT com>
Date: Friday, December 25, 1998 10:23 PM
Subject: StarMaps
>humm..I'm a novice djgpp'er, and need some help on somethin'
>
>i want to make a StarMap, uh, like so--
>
> 1 2 3 4 5 6 7 8 9 0
> A * * * * * * * * * *
> B * * * * * * * * * *
> C * * # * * * * * * *
> D * * * * * * * * * *
> E * * * * * * * * * *
> F * * * * * * * * * *
> G * * * * * * * * * *
> H * * * * * * # * * *
> I * * * * * * * * * *
> J * * * * * * * * * *
>
>
> This is a game i want to make, i want to have it so that ppl can
>move a ship from
> say C3 to H7 but, how do i make a thing to calculate distance, and
>maybe even a path?
> say the distance would be 5, and the path would be C3-D4-E5-F6-G7-H7, so,
>please help
> on this one..all help is deeply apreciated..
Hello sickness (Sorry, just a *sick* joke :)
To calculate the distance between two points in 2D-space, you use the
pythagorean theorem. I give you some code from X-type:
int get_distance(int x1, int y1, int x2, int y2)
{
return(sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2)));
}
This function returns the distance between x1,y1 and x2,y2...
short int gox,goy,speed;
float del;
del=speed/sqrt((x-gx)*(x-gx)+(y-gy)*(y-gy));
gox=-((float)((float)x-(float)gx)*del);
goy=-((float)((float)y-(float)gy)*del);
...and this piece o' code returns the path for a bullet or something like
that. Set the speedvariable to pixels it will move every time. Every time
you want to move it, do x+=gox and y+=goy. Well good night as we say here
00:12.
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