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| Message-Id: | <199811232307.XAA25337@remus.clara.net> |
| From: | "Arthur" <arfa AT clara DOT net> |
| To: | <djgpp AT delorie DOT com> |
| Subject: | RE: More help with Allegro |
| Date: | Mon, 23 Nov 1998 23:06:11 -0000 |
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| Reply-To: | djgpp AT delorie DOT com |
> I'm using DJGPP & Allegro and am currently trying to code a puzzle
> game. The main screen is comprised of a 9x9 sprite grid. I have a
> way to access all of the coordinates, but I'm still wondering how to
> get the program to check when the cursor is at a border of the screen.
int OnBorder(int x_mouse, int y_mouse)
{
if(x_mouse == 0) return 1; /* Left Border */
if(x_mouse == SCREEN_W) return 2; /* Right Border */
if(y_mouse == 0) return 3; /* Top Border */
if(y_mouse == SCREEN_H) return 4; /* Bottom Border */
return 0;
}
This is one easy way of doing it. If the function returns 0, then no border
is touched by the mouse. If 1, then left border, 2 then right border etc.
This is a very simple method and there are far more elegant ways of doing
it.
James Arthur - jaa AT arfa DOT clara DOT net
http://www.arfa.clara.net/james/
ICQ#15054819
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