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| Message-Id: | <199811052246.WAA05171@remus.clara.net> |
| From: | "Arthur" <arfa AT clara DOT net> |
| To: | <djgpp AT delorie DOT com> |
| Subject: | RE: hercules, grx23, allegro, sprites |
| Date: | Thu, 5 Nov 1998 22:46:00 -0000 |
| X-Priority: | 3 (Normal) |
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| In-Reply-To: | <3641D916.F713885D@lrz-muenchen.de> |
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| Reply-To: | djgpp AT delorie DOT com |
> I'd like to know how to code sprites (developing on a HGC, runnable on > div. cards). Can I use allegro (don't think so), Allegro supports VESA; so as long as your card also supports VESA, you can use Allegro. You should be able to use the VGA and ModeX modes at any rate. If you have A VBE/AF driver for your card, you'll be able to use that too. > is there a trick to > get it quick using grx, and last not least: is there a quick > bit-block-transfer algorithm available for HGCs? James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819
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