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Mail Archives: djgpp/1998/10/22/16:35:10

From: "Leif Svensson" <leif DOT svensson AT home DOT se>
Newsgroups: comp.os.msdos.djgpp
Subject: Level-map problem
Date: Thu, 22 Oct 1998 23:03:28 +0200
Organization: Algonet/Tninet
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Message-ID: <70o822$md6$1@cubacola.tninet.se>
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NNTP-Posting-Date: 22 Oct 1998 21:28:34 GMT
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Hello!
I´m writing a 2d game and I got a problem that I think that maybe someone
out there can help me with.
I´m having a problem with my map-system.
It should read in which tile who is where (There are 70 of them (10*7) and
then refer to a object to keep the map-files small. How do I do this?
Do you got a better way to solve the whole map-file thing?
I don´t want any graphics in the file, cause the file will be too big then.
Hope you understand what I mean. If not, Tell me....

Waiting for an answer from a kind soul....
// Patrik , Sweden

P.S: There´s over 450 tiles D.S


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