Mail Archives: djgpp/1998/10/22/16:35:10
From: | "Leif Svensson" <leif DOT svensson AT home DOT se>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Level-map problem
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Date: | Thu, 22 Oct 1998 23:03:28 +0200
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Organization: | Algonet/Tninet
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Lines: | 16
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Message-ID: | <70o822$md6$1@cubacola.tninet.se>
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NNTP-Posting-Host: | du54-92.ppp.algonet.se
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NNTP-Posting-Date: | 22 Oct 1998 21:28:34 GMT
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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Hello!
I´m writing a 2d game and I got a problem that I think that maybe someone
out there can help me with.
I´m having a problem with my map-system.
It should read in which tile who is where (There are 70 of them (10*7) and
then refer to a object to keep the map-files small. How do I do this?
Do you got a better way to solve the whole map-file thing?
I don´t want any graphics in the file, cause the file will be too big then.
Hope you understand what I mean. If not, Tell me....
Waiting for an answer from a kind soul....
// Patrik , Sweden
P.S: There´s over 450 tiles D.S
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