delorie.com/archives/browse.cgi | search |
From: | "Arthur" <arfa AT clara DOT net> |
To: | <djgpp AT delorie DOT com> |
Subject: | RE: blender_map |
Date: | Wed, 7 Oct 1998 22:50:26 +0100 |
Message-ID: | <000101bdf23c$7e3983e0$554e08c3@arthur> |
MIME-Version: | 1.0 |
X-Priority: | 3 (Normal) |
X-MSMail-Priority: | Normal |
X-Mailer: | Microsoft Outlook 8.5, Build 4.71.2173.0 |
Importance: | Normal |
In-Reply-To: | <6vg10u$ai8$1@nnrp1.dejanews.com> |
X-MimeOLE: | Produced By Microsoft MimeOLE V4.72.3110.3 |
Reply-To: | djgpp AT delorie DOT com |
> I am trying to find a simple way of fading a truecolor bitmap > but I don't > think there is one so I am looking for info on blender_mapping. > I couldn't > find any examples in the Allegro web ring so I came here in hopes someone > might know where I can find an example of using blender_map. You did check the example programs, didn't you? There's one in there. IIRC, all you need to do is set_trans_blender to various levels of alpha; then call draw_trans_sprite. That's the way I used it some time ago (I think - I'll have to check). James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |