Mail Archives: djgpp/1998/08/27/19:04:59
From: | "jakub" <marushka AT ozemail DOT com DOT au>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | lcc and directx newbie questions
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Date: | Thu, 27 Aug 1998 21:21:06 +1000
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Organization: | OzEmail Ltd.
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Lines: | 41
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Message-ID: | <6s3fhs$afu$1@reader1.reader.news.ozemail.net>
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NNTP-Posting-Host: | slsdn9p25.ozemail.com.au
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hi,
I've been trying to write a simple space-invaders type
shootemup for a while now.
I notice that graphic programs written with djgpp do not run
so well under win98 in a dos box. One of the major things that bugs
me now is that I have a very simple piece of code that draws a box
using mode 13h, the most basic vga mode. This box goes left to right
across the screen. In a dos box under win98 it sort of goes a bit jerky
every
few pixels, like it hits a wall and then keeps going. You can notice the
skip,
perhaps it is not 'so' major but it's certainly noticeable and annoying.
If I run the same program by rebooting to dos using cwsdpmi then it goes
fine.
So, I recently started thinking maybe I need to use directx. I found out
about
lcc-win32.
So for the point of my post :).. Can someone tell me if need to download the
directx
sdk or this lcc thing has directx builtin? I know there are some examples
that came
with it and they compiled fine, there was 2 games included.
Also since lcc-win32 is a 'c' only compiler where can i find some beginner
type
directx stuff which can be compiled with it?
I did a pretty thorough search today, and I couldn't find any pages dealing
with
this compiler.
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