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Mail Archives: djgpp/1998/08/25/18:02:50

Reply-To: <arfa AT clara DOT net>
From: "Arthur" <arfa AT clara DOT net>
To: "DJGPP Mailing List" <djgpp AT delorie DOT com>,
"Elliott Oti" <e DOT oti AT stud DOT warande DOT ruu DOT nl>
Subject: RE: Allegro, DJGPP and large scale animation
Date: Tue, 25 Aug 1998 22:50:34 +0100
Message-ID: <000201bdd072$6345a640$d94d08c3@arthur>
MIME-Version: 1.0
Importance: Normal
In-Reply-To: <35D8E156.5D6D@stud.warande.ruu.nl>

> >     I was curious.  Using Allegro along with DJGPP is there any
> > preferred  method of performing LARGE scale animation with any of the
> > formats..  I am talking like a full screen animation like a cloud scene
> > or something of that nature..   I have been using just .tga or .lmp
> > compressed and then grabbing those and putting them in a dat file and
> > blitting the images to the screen after making like 20 pics of the same
> > image with minor changes in them and using a rest(100); in between
> > those.  Is there a better more preferred method that is lax on the
> > memory and has a nice effect to it?   If so could someone fill me in?  I
> > would be happy to hear any suggestions or comments on this and could you
> > explain to me how I would go about the method you think is better should
> > you have a different one...
> 
> Try playing back FLI animation files. See the allegro documentation and
> example code for more details, and the allegro home page
> http://www.talula.demon.co.uk/allegro for pointers on how to convert
> images to FLI files..

Try http://www.gameprog.com/promat for better FLI/FLC routines than Allegro's own.

James Arthur
jaa AT arfa DOT clara DOT net
ICQ#15054819 

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