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Reply-To: | <arfa AT clara DOT net> |
From: | "Arthur" <arfa AT clara DOT net> |
To: | "DJGPP Mailing List" <djgpp AT delorie DOT com>, |
"Elliott Oti" <e DOT oti AT stud DOT warande DOT ruu DOT nl> | |
Subject: | RE: Allegro, DJGPP and large scale animation |
Date: | Tue, 25 Aug 1998 22:50:34 +0100 |
Message-ID: | <000201bdd072$6345a640$d94d08c3@arthur> |
MIME-Version: | 1.0 |
Importance: | Normal |
In-Reply-To: | <35D8E156.5D6D@stud.warande.ruu.nl> |
> > I was curious. Using Allegro along with DJGPP is there any > > preferred method of performing LARGE scale animation with any of the > > formats.. I am talking like a full screen animation like a cloud scene > > or something of that nature.. I have been using just .tga or .lmp > > compressed and then grabbing those and putting them in a dat file and > > blitting the images to the screen after making like 20 pics of the same > > image with minor changes in them and using a rest(100); in between > > those. Is there a better more preferred method that is lax on the > > memory and has a nice effect to it? If so could someone fill me in? I > > would be happy to hear any suggestions or comments on this and could you > > explain to me how I would go about the method you think is better should > > you have a different one... > > Try playing back FLI animation files. See the allegro documentation and > example code for more details, and the allegro home page > http://www.talula.demon.co.uk/allegro for pointers on how to convert > images to FLI files.. Try http://www.gameprog.com/promat for better FLI/FLC routines than Allegro's own. James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819
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