Mail Archives: djgpp/1998/08/22/19:47:57
Endlisnis wrote:
>
> Donald McComb wrote:
>
> > Ahhh... But I thought memcopy copied the memory in byte sized chunks,
> > rather than longs, and thus wouldn't be quite as fast as it could be. I
> > hope you're right... that solution is far more appealling than inline
> > asm :)
>
> No, memcpy (no 'o') copy's 4-byte chunks (but also works with blocks not
> divisible by 4). There is a function memmove that copies 1 byte at a time
> in case the regions overlap, but it is (essentially) 4 times slower.
You are thinking of `memmove', but it also uses 4-byte transfers.
(Think about it-- 1 byte at a time wouldn't help the case of overlapping
areas.) What it does is copy backwards if necessary. I think the
reason it's slower (if indeed it is) is because it's written in C rather
than assembly (this is from memory and may be totally wrong). AFAIK,
this will change with 2.02
--
Nate Eldredge
nate AT cartsys DOT com
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