Mail Archives: djgpp/1998/08/05/03:45:26
Andrew R. Gillett wrote:
> In comp.os.msdos.djgpp, article <35C6369F DOT 3D9AF50B AT geocities DOT com>, Merlin
> (merlin__ AT geocities DOT com) wrote:
> > you need to learn to get better at something. And using a library that's makes things so
> > simplistic is like telling some other programmer to make a program which you have designed
> > then taking most of the credit for the programming.(or so i see it. you may see it
> > differently, frankly i don't care in the least)
>
> Simplistic? One of the games I am writing is over 6000 lines and has been
> in development for a year. If I had not used Allegro, it simply would not
> exist at all. If I had tried to do it without Allegro, it would have
> taken me much more time (probably years longer), and it would be less
> reliable. Given this choice, I would be insane to not use Allegro.
I never said it was wrong to use allegro.. i said i didn't like to unless i know what the
underlying aspects of the functions i'm using are... and i also stated that it was good for some
things. and besides length _can_ mean nothing .. i could make a program to print "hello" 1
million times in over a million lines of code... This would still be simplistic.but in the case
you mentioned this was surely not the case.. i'm just saying that amount of code doesn't always
make a difference...
>
>
> Btw, you don't seem to realise that some of us don't have unlimited time.
> We are all very busy people. We only do time-consuming things (and
> learning the inner workings of a PC would be extremely time-consuming) if
> we really feel we have to.
>
I do realize this.. i don't have forever either... It is possible to learn the inner workings of
a pc in no more than 2 days( well not ALL of it but enough to understand most things)..but even
if you don't it really doesnt matter to me.. i just wanted to know how people felt about using
allegro.
Merlin.
> --
> Andrew Gillett
> http://argnet.fatal-design.com/
> ICQ: 12142937
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