Mail Archives: djgpp/1998/07/31/17:43:24
I am attempting to make a graphical menu for the beginning of my program.
I have several bitmaps, each being blitted to the screen in a different
spot. When the user clicks on the bitmap, I want the program to execute
some functions, depending on which bitmap he/she had clicked on.
I had planned on using this code, replacing the colored rectangles with
bitmaps later.
#include <stdlib.h> /*for good luck*/
#include "allegro.h"
int main()
{
allegro_init();
install_keyboard();
install_mouse();
install_timer();
set_gfx_mode(GFX_MACH64, 640, 480, 0, 0);
set_palette(desktop_palette);
clear(screen);
readkey();
rectfill(screen, 10, 10, 150, 40, 7);
rectfill(screen, 10, 300, 150, 480, 27);
show_mouse(screen);
readkey();
clear_keybuf();
if ((mouse_x>10 && mouse_x<150) && (mouse_y>10 && mouse_y<40) &&
(mouse_b&1))
{
sound(400); /*The sound and delay are just in case I forget to look at
the exit code*/
delay(500);
sound(0);
return 0;
}
else{
return 55;
}
}
The code compiles fine, but, when run, I must put the cursor over the
box, click the button, AND press a key. No where in my little sample code
do I use the keyboard. I was wondering how to debug this code so the user
doesn't need to use the keyboard in conjunction with the mouse.
I know that this should be posted on the the allegro mailing list, but I
lost the address. If someone could send it to me, that would be great!
Thank you very much.
Matthew Krause
Orange, CT USA
" And all dared to brave unknown terrors, to do mighty deeds, to boldly
split infinitives
that no man had split before -- and thus was the empire forged"
--The Hichhiker's Guide to the Galaxy
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