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Sender: | bukinm AT SunKEDR30 DOT inp DOT nsk DOT su |
To: | djgpp AT delorie DOT com |
Subject: | Re: Allegro and blitting to screen |
References: | <6onnuh$12p$2 AT oravannahka DOT Helsinki DOT FI> |
<199807212300450430 DOT 00099FEB AT pogwizd DOT tcs DOT uni DOT wroc DOT pl> | |
<p6tsojuilqz DOT fsf AT SunKEDR30 DOT inp DOT nsk DOT su> | |
From: | M DOT A DOT Bukin AT inp DOT nsk DOT su |
Date: | 22 Jul 1998 11:56:54 +0700 |
In-Reply-To: | M.A.Bukin@inp.nsk.su's message of 22 Jul 1998 10:54:12 +0700 |
Message-ID: | <p6tpveyiiuh.fsf@SunKEDR30.inp.nsk.su> |
Lines: | 12 |
M DOT A DOT Bukin AT inp DOT nsk DOT su writes (huh-huh-huh, that's me): > "Pawel Kowalski" <pk AT tcs DOT uni DOT wroc DOT pl> writes: > > > I tried removing vsync_in() from > > vesa_scroll(int, int) (djgpp/vesa.c) but with no effect... > > Remove vsync() call in demo game not in library sources. Oops... I was wrong here. scroll_screen waits for vsync first. But did you use VESA driver? Otherwise, your changes won't change anything if VESA driver is not used.
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