Mail Archives: djgpp/1998/07/19/18:31:23
From: | "Dan Goodman" <dog AT fcbob DOT demon DOT co DOT uk>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Graphics level
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Date: | Sun, 19 Jul 1998 04:02:32 +0100
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Message-ID: | <900817302.2253.0.nnrp-04.9e989aee@news.demon.co.uk>
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NNTP-Posting-Host: | fcbob.demon.co.uk
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Lines: | 13
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Has anyone had any experience with writing allegro games at 640x480x16? I
was wondering if it would be possible to have this screen mode with a static
screen(i.e. not scrolling) with about 12 or so animated objects on top of it
(sized up to about 80x80 or so). If this isn't feasible for a P133 for
instance, I'll use 256 colours, and if this is necessary, does anyone have
any good tips for palette use, my previous attempts have been somewhat
wasteful (allocating each type of gfx (e.g. background, player sprite, enemy
sprite etc..) a certain colour range which it has to stick to).
Thanks all,
Dan
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