Mail Archives: djgpp/1998/07/17/11:02:24
| From: | Tuomo A Turunen <tuturune AT cc DOT helsinki DOT fi>
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| Newsgroups: | comp.os.msdos.djgpp
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| Subject: | Allegro and blitting to screen
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| Date: | 17 Jul 1998 14:43:29 GMT
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| Organization: | University of Helsinki
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| Lines: | 18
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| Message-ID: | <6onnuh$12p$2@oravannahka.Helsinki.FI>
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| NNTP-Posting-Host: | kruuna.helsinki.fi
|
| To: | djgpp AT delorie DOT com
|
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
HELP !!??
I'm programming a very nice game with DJGPP and allegro. I use SVGA
640*480*256 colors, so graphic looks good. But the problem is the
double buffering. It's just too slow. Example :
BITMAP *buffer = create_bitmap(640, 480);
clear(buffer);
while( game_continues) {
// some drawwing on the buffer
blit(buffer, screen, 0, 0, 0, 0, 640, 480);
}
That is a the only way I can think of, but itsn't fast enough.
So is there any faster way to do that 'blit(buffer, screen, ...)' ???
Tuomo Turunen
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