Mail Archives: djgpp/1998/07/10/18:15:20
From: | "Jason Nehf" <zolaar AT earthlink DOT net>
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | question on structures
|
Date: | Fri, 10 Jul 1998 17:11:08 -0500
|
Organization: | EarthLink Network, Inc.
|
Lines: | 15
|
Message-ID: | <6o63dl$ojc$1@ash.prod.itd.earthlink.net>
|
NNTP-Posting-Host: | 1cust80.tnt1.chi5.da.uu.net
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
How would I pass a structure in a function, then have the function change
the values in the structure? I know with regular variables, you just pass
them by putting a '&' in front of the variable, but is there an equivilant
with structures? Specifically, I'm trying to pass a structure with all of a
RPG character's attributes (hitpoints, strength, dexterity, etc), and have
it accelerate the character to a specific level. I know i could, instead of
passing a structure, pass each variable individually, but that is a LOT of
work that could be saved by passing a structure. Any help would be greatly
appreciated!
regards,
Jason Nehf
- Raw text -