Mail Archives: djgpp/1998/07/09/14:31:36
| From: | "Oliver Batchelor" <batch AT netaccess DOT co DOT nz>
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| Newsgroups: | comp.os.msdos.djgpp
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| Subject: | Blitting with bitmaps and putting compiled sprites.. speed ?
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| Date: | 9 Jul 1998 10:07:31 GMT
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| Organization: | The World's Usenet -- http://www.Supernews.com
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| Lines: | 17
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| Message-ID: | <01bdab21$2e115440$bf0562cb@default>
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| NNTP-Posting-Host: | 203.98.5.191
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| To: | djgpp AT delorie DOT com
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| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Hello,
I am writing a tiled game with 32x32 tiles.
firstly what I want to know is, which is faster.
1) Making the tile bitmaps and using blit to put them onto the screen.
2 Making the tile comiled sprites and using draw_compiled_sprite to put
them onto the screen.
Secondly is page flipping with a virtual screen or double buffering with
normal memory.
Thanks for all the help I have been getting,
Oliver Batchelor
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