Mail Archives: djgpp/1998/07/04/13:15:21
From: | John Tanga <jtanga AT usa DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Allegro graphics driver detection
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Date: | Sat, 04 Jul 1998 23:33:14 +0800
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Organization: | SKYinternet Philippines
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Lines: | 20
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Message-ID: | <359E4B3A.AC0BD470@usa.net>
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References: | <00ac01bda757$04671620$7a4d08c3 AT arthur>
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NNTP-Posting-Host: | P42.MB01.PSG.SKYINET.NET
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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The original C&C runs at 320 x 200 with 256 (8 bit) colors. Red Alert
(C&C II) runs at 640 x 480 with 8 bit color still. Well perhaps your
plan of using 800x600 with 65535 (16 bit) colors may be a little too ambitious.Using
your preferred resolution and color depth requires a lot of hardware investment
which most of us cannot afford (probably including you). 640x480 with 256
colors should be sufficient for most games. All you need is some imagination,
palette manipulation, etc.
<BR>Arthur wrote:
<BLOCKQUOTE TYPE=CITE>>(my games are very slow, I am writing a C&C
clone in 800x600x16bit, which
<BR>>runs at 3fps...)
<P>Ouch. 3fps? Perhaps a tad of optimisation needed here. Do you know what's
<BR>causing the slowdown?
<P>James Arthur
<BR>jaa AT arfa DOT clara DOT net</BLOCKQUOTE>
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