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| From: | Oliver Batchelor <batch AT netaccess DOT co DOT nz> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | 16 bit colour wiht DJGPP, graphics ?? |
| Date: | Sun, 28 Jun 1998 18:05:01 +1200 |
| Organization: | The World's Usenet -- http://www.Supernews.com |
| Lines: | 12 |
| Message-ID: | <3595DD0D.8FE86180@netaccess.co.nz> |
| NNTP-Posting-Host: | 203.98.5.191 |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hello, I am writing a RPG game in Pascal but I was thinking that pascal is slower than C so I had a look at DGJPP. What I need to know is that, are there any graphics libraries for DGJPP that support good frame rates and sprite drawing with 16 bit colour either for 320x200 or 640x480. thanks,
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