Mail Archives: djgpp/1998/06/24/07:46:07
From: | "JCx" <jicehix AT worldnet DOT fr>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | create/show_video_bitmap problem (Allegro3+WIP)
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Date: | Wed, 24 Jun 1998 13:38:14 +0200
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Lines: | 19
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Message-ID: | <6mqofm$63o$1@news2.isdnet.net>
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NNTP-Posting-Host: | p14-019.province.worldnet.fr
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hi there !
I recently installed the May, 30 WIP of Allegro 3.0, and have problems using
the new video bitmaps. I'm using double buffering for my game, and what I do
is create a standard memory bitmap where I store the background, and a
video_bitmap as a temporary one to draw sprites and other things onto the
background. If I only blit background on video_bitmap, and then blit
video_bitmap to the screen (show_video_bitmap()), things are very fast
(screen scrolls very quickly in 640x480, very nice on a Matrox Mystique
2MB). But if I do any drawing on the video_bitmap before showing it, display
on the screen becomes a bit ugly: parts of the video_bitmap are not draw, or
just appear for a few frames and then go away... Any suggestion about that ?
Thanks, JCx.
jicehix AT worldnet DOT fr
PS: please, be nice: answer to my message in BOTH the news and my mailbox :)
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