Mail Archives: djgpp/1998/06/22/16:30:49
> I would have thought that being the most processor intensive part of a game,
> the graphics would be written low level, with the rest of the code high
> level for ease of programming. That's how I'd do it anyway.
>
> I am forced to agree with you about the other stuff Allegro provides. Though
> I hate using libs, there are some features in Allegro which I am forced to
> use 'cos I can't do them myself :^(
Well the most important stuff in ALLEGRO is written in ASM. The other stuff,
such as frame work, or loading wav/bmp/pcx data is in C.
tom
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