Mail Archives: djgpp/1998/06/22/15:32:33
Message-ID: | <002a01bd9e14$4dbcdf40$f64d08c3@arthur>
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From: | "Arthur" <arfa AT clara DOT net>
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To: | "DJGPP Mailing List" <djgpp AT delorie DOT com>
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Subject: | Re: Best 3D Engine that uses Allegro?
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Date: | Mon, 22 Jun 1998 20:30:35 +0100
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MIME-Version: | 1.0
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>VPE (doom engine) uses allegro and works just fine. So does a bunch of
others I
>know. See the thing is not to rely on allegro all that much. Allegro
provides
>the grapics functions (high level), math functions (which are optimized)
and the
>sort, but the low level stuff should be done by yourself in asm (allegro
>provides them but they ain't that great). But the good thing is all the
other
>stuff allegro provides
I would have thought that being the most processor intensive part of a game,
the graphics would be written low level, with the rest of the code high
level for ease of programming. That's how I'd do it anyway.
I am forced to agree with you about the other stuff Allegro provides. Though
I hate using libs, there are some features in Allegro which I am forced to
use 'cos I can't do them myself :^(
Still, can't win 'em all...
James Arthur
jaa AT arfa DOT clara DOT net
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