Mail Archives: djgpp/1998/06/16/23:49:11
Evan hit these random keys:
> I am writing my first game and I want to know what I need. I have DJGPP,
> Allegro, "Teach Yourself Game Programming in 21 Days", "Tricks of the Game
> Programming Gurus", and "Zen of Graphics Programming", but not a lot of
> money(I'm only 12 years old :)
Nice to see someone getting started at the proper age. :)
Sounds to me like you've got most of what you need, though I'm dubious
about the first two books you mentioned. I've looked at them and consider
much of what they say to be bad advice, though I'm an old fogey who would
rather reinvent the wheel in assembler than use someone else's library
most of the time.
Probably what you really need is some programming experience. Pick your
language, learn it, and actually sit down and write something. Don't try
to knock off a killer game first-thing. Start small and work up. You
don't even have to start with games. Almost any practice you get will
help in the end.
As for spending money - if you're not intimately familiar with the
language you're going to use, you'll probably want a good reference. Most
electronic documentation doesn't cut it. Find a nice, fat book that has a
tutorial on the structure of the language itself, and descriptions of
what all the functions do.
Good luck to you.
--
/* Soleil "Ra" Lapierre http://www.cuug.ab.ca/~lapierrs/
*/
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