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Mail Archives: djgpp/1998/06/12/21:00:50

Message-ID: <35819E9A.5ACAF950@hamburg.netsurf.de>
Date: Fri, 12 Jun 1998 23:33:14 +0200
From: Dennis Voss <dennis DOT voss AT hamburg DOT netsurf DOT de>
MIME-Version: 1.0
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 64k demo
References: <35819A38 DOT C1BA3FCB AT hotmail DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> Two guys made a demo only 64k with real time generated animation.
> Most of 64k demos were made in assembly only.
> I saw, they used __asm__(" ... "); a lot.
>
> I think, it is not a good idea to make 64k demo in DJGPP
> Because: the CWSDPMI takes 25Kb
>          and djgpp produces too big exes for this. (sizeof "hello world"
> too big)
>
> How did they do that ?
> What linker did they use ?
> I think, they have got their own smaller extender.
> They were beginner in PC.(they came from Amiga)
>
> What is the way to use DJGPP in a 64k intro ?
>
> I only can use WATCOM for this by using the extender called PMODE BY
> TRAN
> without default libs.(and some small asm lib)

Assembler is very useful. Size does matter.However,when u start coding Demos
don't worry about the .exe file size.
Try to get it running, that's important. If you want some more help,
tutorials,
source code, full demos, etc. goto www.hornet.org or www.assembly.org
They have everything...
Most demos also use tools like pklite that compress .exe files.
Hope this helps,

Dennis Voss

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