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From: | "Johnny P." <gimli AT interaccess DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: ala King's Quest..... |
Date: | Fri, 12 Jun 1998 10:12:27 -0500 |
Organization: | The World's Usenet -- http://www.Supernews.com |
Lines: | 22 |
Message-ID: | <6lrkk7$4is$1@supernews.com> |
References: | <6lq14s$3sb$1 AT news DOT cybernex DOT net> <1998061207054500 DOT DAA04804 AT ladder03 DOT news DOT aol DOT com> |
NNTP-Posting-Host: | 207.208.101.100 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
CpuKegel wrote in message <1998061207054500 DOT DAA04804 AT ladder03 DOT news DOT aol DOT com>... >There are 2 ways. First the new way which defines each object on <SNIP> >The second way is very old. Just outline your objects with a certian >color, and if that color collides with the ego, then it stops. >But in 256 mode, the graphics of the game look primitive. Couldn't you use a color index only for collision, and ignore it when drawing the image? >CPUKĘGEL® FROM AOL.COM > >cpukegel AT aol DOT com Johnny P.
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