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Mail Archives: djgpp/1998/06/11/22:00:38

From: "Ethan Giordano" <lostreality AT krusty DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: ala King's Quest.....
Date: Thu, 11 Jun 1998 21:45:32 -0400
Organization: Cybernex Inc.
Lines: 8
Message-ID: <6lq14s$3sb$1@news.cybernex.net>
NNTP-Posting-Host: 207.198.146.83
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

i asked this on rec.games.programmer but didn't quite find what i was
looking for....i wanted to know is anyonw had any ideas about the theory
behind how the collision detection between the world and the character in
the king's quest games can be accomplished. thanx.

~Ethan


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