delorie.com/archives/browse.cgi | search |
From: | "Ethan Giordano" <lostreality AT krusty DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | ala King's Quest..... |
Date: | Thu, 11 Jun 1998 21:45:32 -0400 |
Organization: | Cybernex Inc. |
Lines: | 8 |
Message-ID: | <6lq14s$3sb$1@news.cybernex.net> |
NNTP-Posting-Host: | 207.198.146.83 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
i asked this on rec.games.programmer but didn't quite find what i was looking for....i wanted to know is anyonw had any ideas about the theory behind how the collision detection between the world and the character in the king's quest games can be accomplished. thanx. ~Ethan
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |