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| From: | nebo <nebo AT linetap DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Objects in a virtual world. |
| Date: | Wed, 06 May 1998 02:09:28 -0700 |
| Organization: | neboland |
| Lines: | 20 |
| Message-ID: | <355028C8.7652@linetap.com> |
| References: | <spHtakq00YUp09s3U0 AT andrew DOT cmu DOT edu> |
| NNTP-Posting-Host: | lan-hager-17.cancom.net |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
James W Sager Iii wrote:
>
> What types of general objects should
> I have in my game?
> Is there a list someplace that I can download.
> I'm sure there is something easier to do than
> look through a dictionary for nouns.
well... that depends on the type of world you have...
if you're world is a gothic underworld, I wouldn't
suggest having too many patches of possies.
it all depends on the game.
--
Nb
nebo AT LTS MajorNet
nebo AT linetap DOT com Internet
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