Mail Archives: djgpp/1998/04/12/06:16:01
From: | "Ricmk" <ricmk AT geocities DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Which compiler switches give best results???
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Date: | 12 Apr 1998 10:09:59 GMT
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Organization: | Pacific Bell Internet Services
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Lines: | 6
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Message-ID: | <01bd65fa$b5ea4320$6c1daace@hmsbob>
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NNTP-Posting-Host: | ppp-206-170-29-108.wnck11.pacbell.net
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I am writing a 3D game which uses fixed/floating math, a lot of bitmap
blitting, tons of loops, and plays sounds on top of that. I was wondering
which switches to use with the compiler to give the game the fastest frame
rate possible? Any ideas?
Thank you in advance
RicMK
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