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| Message-ID: | <3524719B.5F81@acadia.net> |
| Date: | Fri, 03 Apr 1998 00:20:27 -0500 |
| From: | Scott Warner <swarnerx3 AT acadia DOT net> |
| MIME-Version: | 1.0 |
| To: | "Salvador Eduardo Tropea (SET)" <salvador AT inti DOT gov DOT ar> |
| CC: | djgpp AT delorie DOT com |
| Subject: | Re: Wolfenstein 3d |
| References: | <m0yKobF-000S3LC AT inti DOT gov DOT ar> |
> > > I am not a pro but I am sure that 16bit code needs to have all the > > > segmentation changed. DJGPP is of course completely 32 bit protected > > > mode segments. True, as in, changing segmentation? I haven't looked at the Wolfenstein code. I'm assuming this refers to asm?
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