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From: | James W Sager Iii <sager+@andrew.cmu.edu> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Quick question. |
Date: | Wed, 25 Mar 1998 15:17:38 -0500 |
Organization: | Junior, MCS Undeclared, Carnegie Mellon, Pittsburgh, PA |
Lines: | 19 |
Message-ID: | <0p6KNWK00YUs0LeXk0@andrew.cmu.edu> |
NNTP-Posting-Host: | po6.andrew.cmu.edu |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
I now have datafiles loading my graphics for my game. Its possible to load arrays of graphics using the load_datafile_object because I can pass strings as an argument. <psuedo-code> for(i=0;i<array_max;i++){ convert i into a string; load a datafile object based on this string save it to a bitmap } And that works fine. Unfortunately as array_max becomes large, the time taken to load up all the images becomes noticable(yes I am using compression method 1) I was wondering if there is a way to load up a single datafile, and strip individual arrayed objects from it, or can this simply not be done with this version?
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