Mail Archives: djgpp/1998/03/12/22:15:32
From: | Jeff Williams <gorge AT zip1 DOT ziplink DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Problem with memory
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Date: | 13 Mar 1998 03:02:47 GMT
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Organization: | Ziplink.net
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Lines: | 20
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Message-ID: | <6ea7kn$gvv$1@kali.ziplink.net>
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NNTP-Posting-Host: | zip1.ziplink.net
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hello,
First off, I have never programmed in protected mode before, so this
question may seem painfully obvious, but I just can't get it. The
problem is, in a game I am making, I need to initialize and use a somewhat
large int array (and it just wont work). The array is supposed to be
1024x960, but if I initialize an array (after all of the image/sample
loading into memory) larger than 320x200, the program crashes right away.
I don't even have to attempt to manipulate it for it to crash, so I assume
it is a memory problem. I tried doing a malloc loop before and after
loading everything, and for some odd reason, my avail. memory never
decreased or increased (I ran it before loading images, etc, after loading
them, and after initializing the 320x200 array... and it always stayed at
8mb). I am running Win95, and have 24mb of RAM.
If anyone knows what is wrong, please let me know.
gorge AT ziplink DOT net
-Joe Duffy
Thanks.
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